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Scrap War Machine

Personal Project

Scrap War Machine

Programs used: Maya, Mari, Nuke, PTGui

Scrap War Machine

Texturing Breakdown

Scrap War Machine

Texture examples taken from Mari

Destiny: Game Trailer

Texture | Lookdev | Lighting

Black Sails

Lead Texture/Lighting

Black Sails

Breakdown

Black Sails

Lookdev and Texture examples

Diablo

Texture Breakdown

What Lives Inside

Texture | Lookdev | Lighting

Jordan XX9

Texture | Lookdev | Lighting

Jordan XX9

Breakdown

Iron Man 3

Shot Lighting

Sapporo: Lounge

3D Generalist

HDR Grading

Lighting Test

Hyundai Azera

Lighting Artist

Poptarts Joylicious

Lookdev | Lighting

Poptarts Joylicious

Breakdown

Pop Tarts

Style frames from the pitch

Lexus Escape

Environment Modeling/Texturing

AskLiNa

Texture | Lookdev | Lighting

Google eBooks

3D Generalist

Sprint Evo

Breakdown

Sprint Evo

Look development style frames

Happy Honda Days

Lighting Artist

Nike Covert

Texture | Lookdev | Lighting

Cox Communications

Look Development

Lexus Challenge

Environment Modeling/Texturing

Clinique

Lead Lookdev/Lighting

Ubisoft: Shaun White

3D Generalist

F1 Race Stars

Lead Lookdev/Lighting

Nike Hyperstrong

3D Generalist

The Library

Personal Project

Propel

3D Generalist

Nike Lunar

Texture | Lookdev | Lighting

Terra Nova: Superbowl Trailer

Environment Artist

Lexus Forge

3D Lead

Quantum Finish

3D Generalist

Vue

Environment Test

Shave and a Haircut

Fur Test

Gulliver's Travels

Lighting Artist

Joe Langmuir

3D Artist  |  joelangmuir@gmail.com

Summary

Senior 3D Artist experienced working with feature film, commercial, game cinematics and episodic television. Solid foundation of generalist skills with specialty in surfacing/look development. Technically sound with multiple rendering systems and production pipeline.

Experience

2006 - Present

FILM

  • Digital Domain (Venice)
  • Shot Lighter
  • Fusion CI Studios
  • Shot Lighter

COMMERCIAL

  • Imaginary Forces
  • Lead Texture / Lighter
  • Famous Group
  • Lead 3D
  • Stardust
  • Sr. Texture / Lookdev / Lighter
  • MPC (LA)
  • Sr. Texture / Lookdev / Lighter
  • BL:ND
  • 3D Generalist
  • Ring of Fire Studios
  • 3D Generalist
  • Comen VFX
  • 3D Generalist
  • Buster Design
  • 3D Generalist
  • Logan
  • Lead Lookdev / Lighter
  • Create Advertising
  • Lead lookdev / Lighter
  • Duck Studios
  • Sr. Lookdev / Lighter
  • Royale
  • Sr. Texture / Lookdev / Lighter
  • The Mill
  • 3D Generalist
  • Prologue
  • 3D Generalist
  • Buck
  • 3D Generalist
  • Superfad (Seattle)
  • 3D Generalist

TELEVISION

  • Crazybridge Studios
  • Sr. 3D Generalist
  • Baked FX
  • Sr. 3D Generalist

Technical Skills

  • Operating Systems: Linux, Windows, OSX
  • Rendering Software: V-Ray, Arnold, Renderman, Mental Ray
  • Texturing/Surfacing Software: Mari, ZBrush, Photoshop
  • Compositing Software: Nuke, After Effects

Education

Bachelors of Arts, Visual Arts

Emerson College - 2006

Team Awards

2014 Emmy Nomination for Main Title Design:  Lead Texture/Lighting Artist for “Black Sails”

2013 Oscar Nomination for Best Visual Effects:  Lighting Artist for “Iron Man 3”

2008 Daytime Emmy nomination for Best Visual Effects:  3D Artist for “Battle 360”

Contact

  • joelangmuir@gmail.com
  • Los Angeles / San Jose

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